The Future of Recruitment Today: Gamification
Gamification is the revolution that the recruitment process has been yearning for. Not only does it make recruitment fun and interactive for the candidates, it enhances the employer’s ability to tap into a larger talent pool, boosts their brand image and significantly impacts the process’s effectiveness.
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Gamification is defined as applying game design elements to non‐game contexts. The integration of gamification into the workplace adds a stimulating and captivating game‐like layer to the working experience of employees.
This buzzword has been everywhere in recent years. Gamification has been touted as the engagement solution for healthcare, education, marketing and more. The idea of applying game principles, like competition and rewards, to other activities to motivate engagement and participation does have particular potential for HR.
Using gamification to provide acknowledgment or tangible rewards for employees who complete trainings, engage in wellness programs or sign off on notices or other administrative tasks can make HR’s life easier while improving company compliance.
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In today’s digital workplace, more and more organisations have created corporate apps in the hope of driving employee engagement. However, this is easier said than done. At the end of the day, technology is just a platform, it is up to people to come up with creative ways to get people engaged.
But not only about HR the gamification is necessary, also for customers. Gamification is basically tapping into your customer’s inbuilt desires for competition, status and achievement to help you achieve your business goals.
Getting into gamification does not have to be difficult or expensive, as there are a number of excellent web applications out there that can help you
About HR, many multinational corporations, as JTH Groupare introducing corporate apps, JHT in 2016 with the aim to bring colleagues in different locations together. Surprisingly, this app not only served as a perfect employee engagement tool, but also became a highly sought-after HR management system among HR practitioners.
As a global organisation with a 2700-strong workforce, spread across Asia in Hong Kong, Singapore, Malaysia and the Mainland, it makes a lot of sense for the organisation to provide an online platform for easy communication among colleagues in different regions.
With over 60% of employees signed up voluntarily within 3 months, hundreds of challenges were set up, along with thousands of completions and votes, Gamification X VR360 has become an integral part of JTH Group’s fun and innovative way of engaging its employees.
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Do you imagine all the new kind of Jobs will emerge with Reasonable HR 4.0 via Gamification and specially in our AI, and IoT-IIoT projects, Heminemetics, Rexiology, Logometry software language linked to RFT and ACT psicology? Do you have any ideas about relationing African businees with coming Industry 4.0?
Milan (Italy) 4.0 towards Africa?
In Milan opens EY wavespace, new hub for Open Innovation
Seven hundred square meters of technology in the heart of Milan combined with the skills and experience of over 100 professionals
EY wavespace is also a place where people can be valued by outlining roles and skills and redesigning the most targeted development organizations and processes through the technology driver. The PeopleSpace Academy provides training and change management programs where the didactic and cognitive part is integrated with technological solutions such as gamification, programming and robotics, to offer companies, people and families innovative, meaningful and valuable learning paths.
African gamification in FIntech Startups.
Barclays Africa and Techstars have named the ten fintech startups which will participate in a 13-week acceleration programme.
All of the finalists in the programme are focused on creating fintech solutions for Africa including digital trading platforms, simplifying investments and much more.
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It is not a tactic that is losing any popularity either. In fact, according to a report compiled by Pew Research 53% of the tech stakeholders they surveyed felt that by 2020 the use of gamification by almost all businesses. Gamification is not just for retail businesses, but it will be widespread and a must for those who want to keep up with their competitors.
Gamification techniques like these implemented on social media can also be an excellent way to gather user generated content. User generated content, or UCG, is another of the ‘hottest’ trends in digital marketing in 2018, but persuading customers to share can be difficult. Give them a reward for doing and things will get easier.
Work is fun and games at Advice Media.
A digital marketing agency for medical organizations, Advice Media intertwines healthy competition and work to foster learning and boost productivity. The agency's leaders believe that employees take more interest in work when it is tied to gamification, and it's why the company endorses the use of several online programs to encourage the learning of new concepts and skills.
Recently a Security “Gamification” event was held by OpenGov in conjunction with Tenable, CyberArk and Splunk. There were a total of 37 attendees from 21 different government organisations, forming a broad spectrum of security requirements and knowledge.
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